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AI Insights · Timothy · September 2021

Top 5 City Building Games on iOS in Latin America: Q3 2021

Discover the performance trends of the top 5 city-building games on iOS in Latin America during Q3 2021, including insights on downloads, revenue, and active users.

Top 5 City Building Games on iOS in Latin America: Q3 2021

In the third quarter of 2021, the city-building game genre on iOS in Latin America showed varying performance trends across the top 5 applications. Data from Sensor Tower reveals interesting insights into weekly downloads, revenue, and active users for these games.

SimCity BuildIt by Electronic Arts experienced fluctuating weekly revenue, peaking at roughly $7.7K at the end of June and dipping to around $4.2K by late September. Weekly downloads followed a similar pattern, with a notable increase to 8.2K mid-September. Active users showed a peak of approximately 68.4K in mid-September, before declining to around 56.1K by the end of the quarter.

The Simpsons™: Tapped Out, also from Electronic Arts, saw its weekly revenue reach a high of about $4.7K at the end of August, but dropped significantly to around $1.8K by the end of September. Weekly downloads remained relatively stable, peaking at approximately 7.9K mid-September. Active users were consistent throughout the quarter, maintaining around 53.7K to 58.1K.

Megapolis: City Building Sim by Social Quantum had weekly revenue peaking at approximately $1.1K in early September, with a low of about $490 in mid-September. Weekly downloads saw a significant rise, reaching up to 1.2K in early August, and active users also increased, peaking at around 1.1K mid-September.

The Tribez: Build a Village from Game Insight saw modest weekly revenue, with a peak of approximately $1.1K in mid-July. Weekly downloads were generally low, peaking at around 49 in late June and seeing a notable rise to 396 by the end of September. Active users peaked at approximately 579 in late June, before declining to around 500 by the end of the quarter.

Sid Meier's Civilization® VI by Aspyr Media, Inc. maintained steady weekly revenue, peaking at roughly $957 in late August. Weekly downloads showed a peak of around 304 in early September. Active users were consistent, maintaining around 12.4K to 11.9K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021